learning touch points

Learning Touch Points

With innovation and creativity being our drive, Learning Touch Points, are outcome focused people development solutions, bringing together researched pioneers for human resources transformation using unique integrated methodologies.

The unique solutions from assessments to reinforcement are designed to evaluate, enhance and enable performance that is an immediate need of your business

We assist organization to

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Identify Unique Potential

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Increase Workplace Performance

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Enhance Emotional Intelligence

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Accelerate Learning for optimal performance in workplace

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Enable Individual & Corporate Happiness

How we do it?

touch points enablers

EVALUATE

"What you cannot measure you cannot improve"
Our first step is to evaluate individuals and organisations, so the right process can be applied to achieve the desired final outcome. Our Brain Based Assessment tools are key to understanding what areas need enhancement to achieve best individual and organizational results.

ENHANCE

Our passion is to enhance individual performance that shall drive organizational results. Our learning solutions and processes that driven by Edu-Gaming and Brain Based Learning, are powerful and engaging. These processes enable optimal individual performance level guaranteeing improved organizational results.

ENABLE

Without an adoption strategy and tolls, the learning and development efforts of an organization do not produce the desired results. For immediate Return on Investment we have adoption embedded in all our learning solutions but we also have stand-alone adoption tools and processes.

Adoption Tools

Neurometric Profiling

6 Brain Fitness Drivers

Brain Fitness

Stress

Sleep

6 brain fitness drivers

Movement

Attitude

Food

Quadrants Profiling

touch points enablers

Information processing Style

touch points enablers

12 Emotional Intelligence Competencies

Emotional Self-Awareness 80%
Accurate Self-Assessment 80%
Self-Confidence 90%
Self-Control 80%
Adaptability 80%
Self-Motivation 90%
Empathy 90%
Service Orientation 90%
Organizational Awareness 80%
Interpersonal Communication 80%
Team Functioning 90%
Values-Driven Leadership 90%

THE OUTREACH COLLABORATION

RIT Dubai has partnered with Touch Points, a learning and development solutions company. The partnership offers short courses, workshops and diploma programs focusing on organizational excellence and people development to companies across the UAE and internationally. The partnership will combine RIT Dubai’s leading expertise in organizational excellence, technology and innovative learning with Touch Points’ complementary skills in instructions design, strategic management and its Neuro-link (neuroscience of learning) suite of products to offer a range of innovative corporate learning opportunities

Combining state-of-the art facilities and teaching from world renowned instructors, the Outreach Training Division offers a suite of certified programs in Organizational Strategy Development and Execution, Innovation, Sustainability and Smart City Solutions, Happiness and Generosity, HR and Employee Engagement and People Development utilizing neuroscience based programs covering emotional intelligence, well-being, stress resilience and management, brain-based team building and communication and brain fitness programs for optimizing workplace performance.

Edu-Gaming WHAT IS EDU-GAMING?

connect do adopt

Why Edu-Gaming?

All learning involves thinking & doing, action and reflection Peter Senge

Our Edu-Gaming brings Peter Senge's philosophy to life. By making people learn through unique gaming experience we involve them to think, do and act. Our learning modules following the gaming experience makes them reflect back on their experience and reinforces the outcome making them adopt it in their workplaces.

THE GAMING BASED LEARNING MODEL

Gaming 70%
Referential Learning | Coaching / Mentoring 20%
Adoption 10%

THE LEARNING OUTCOMES of EDU GAMING

edu gaming
edu gaming

Knowledge Rooms FUN | EDUCATION | COLLABARATION

A one day, innovative, flexible and intense methodology designed for diverse cultures, diverse business objectives, organizations and age groups.

With 7 Knowledge Rooms, varied objectives (areas of learning) and a pre-defined team approach, learners will acquire conceptual understanding to real-world situations where the instructor directs and facilitates learning through different intelligences.

The Knowledge rooms are designed as a platform for group based experiential learning through embedded activities such as research studies, simulations, experiments and art projects.